'We stormed the cathedral with devils, angels, women's legs and Mario'
Bilderraus was a project for ”VJ op de Dom” commissioned by Vrede van Utrecht in collaboration with Born Digital. For this project we have worked with a number of talented artists using projection mapping techniques to create images for the Utrecht cathedral tower.
Especially for the VJ Dom “there where also new video mapping techniques developed in collaboration with Aldo Hoeben.
Photography:
Anne van Kooij
'Amsterdam Airport Schiphol offers a surprising new attraction: a green ‘city park’..'
Schiphol has a new lounge where you find yourself in a park and meanwhile work a bit or enjoy the birds and (virtual)butterflies. For this unique indoor park z25.org created two interactive installations and realized in collaboration with Marcel Dolman a sound scape for the park.
'poetic games for mobile phones. '
Initiated by Jelle van de Ster and Femke van de Ster the Poetry apps are applications for your smartphone based on a Dutch poem. For this project, five teams of each two artists where invited to accept the challenge to create these poetic five applications for the smartphone.
'Overlapping Discrete Boundaries'
A performance for the Festival Fabbrica Europa Teatro Scandicci (Italy) in collaboration with Alessandro Carboni
For the theater festival Tweetakt 2010 the SETUP Utrecht initiative was asked to created a new interactive new media installation. For Tweetakt Jelle van der Ster ( z25 ), Levien Nordeman ( Netniet.org ) and Vincent Ruijters build a digital and analog marble lane where children can create there own marbles.
(photography : Marijke Vlaar)
'Imagination from within'
An experiment with projection mapping for OPENING : THE SHOW; the opening show of the new location of CBKU.
"Thee it behoves to take another road"
Retyping Dante is a media artwork on cultural products produced through, and social developments surrounding web 2.0. The work lets hundreds of people with thousands of fingers touch the keys on their keyboard. The letters touched by these fingers are collected and shipped to Purgatorio. At Purgatorio these letters are used to retype Dante's Divine Comedy.
How do we relate to the virtual world? In what way can we identify ourselves with and feel responsible for our digital selves? What happens when we cannot control our digital selves? What has been taken away from you? The Resons(e)ible Project is a theatrical research to responsibility in the virtual world. A cooperation of the HKU and z25.org Foundation. We created a theatrical experience in which we copied the audience to the virtual world by using 3d visualisation and scanning techniques.
Kaisu Koski, with whom we worked earlier on the 4-by-3 project invited z25 to help her realize her new project called 'Flat'. 'Flat' is a live installation. The user is invited to listen to intimate sounds of the secret lives of people living closely together in a building.
Z25 build a system to control 24 speakers individualy. The system allowed the operator (Kaisu) to control when and with what sample a speaker was triggered on or off. Another part of the system is that a lightbulb is turned on/off when a speaker is on/off. By building a fairly flexible system we provided Kaisu with a enviorment to experiment with different audio composition's. The complexity in this project was the usage of many different kinds of software; Flash, PureData, OSC protocol to manage and control all systems.
Dat-aMe is a continuation of the Dat-a project and is co-produced by Huis aan de Werf for their annual theatre festival 'Festival aan de Werf'. Dat-aMe consists of three separate locations.
Reaction Machine by z25 member Jonas Hielscher and Klaas Jan Mollema plays with the intimate field of tension between people. Balance of power, personal input and connecting old and new technology are all part of this experience. Reaction Machine is an open system, in which the visitor's reaction determines the artwork.
See http://www.reactionmachine.org for more information
Hotel Dramatik is a project in which z25 was asked to technically realize an on-line environment for laywriters. This environment is being presentated as a virtual hotel. Playwriters from different nationalities will be invited to occupy a virtual room in the hotel.
Dat-a is an art installation made by z25 for 'Soiree des Ateliers' at Huis aan de Werf, Utrecht Netherlands. Subject of the installation is the Radio Frequency IDentification chip (RFID) and the consequences when this new technology will be implemented in everyday live. With this installation z25 is hoping to start a discussion about RFID and the influence of this technology on who we are. Central question is how do we experience our identity when our movement through space is continuously monitored and when this collected data about where we are is used to make assumptions about who we are. All the receiving and sending devices where custom made by z25.
Project 4:3 is exploring the possibilities of mediated theatre, performative pieces that appear through variable medias and interface forms. It focuses on a mediation of the movement and perception configurations that challenge an interaction and a position of a participant. Project in cooperation with Kaisu Koski.
Z25.org was commissioned by Robert van Kats of Van Kats Architects to realize the media technical aspect of Push-it. This involved the creation of a system that would let the user push industrial push buttons so that they could view different slides displaying information about the architectural models Z25.org created a small controlling device that could be easily attached to a computer using a USB cable. This device communicates with an application that displays the slides based on the user input. The application itself was developed using Macromedia Flash.
Push-it is an installation, for displaying the work of Van Kats Architects and is part if the exposition “Nieuwe Lading” at Architectural centre Aorta, showing from 10th of May - 24th of June 2006.
Jonas Hielscher and Jiri Heitlager both members of z25.org were invited to take part in the CARGO WORKSHOPS 2005 (CARGO) in Oostende, Belgium. The theme of the workshop was that the participants were asked to create an innovating game that uses Global Positioning System (GPS) . This resulted in the creation of a prototype game called Wanderer. The game is played outdoor. The object of the game is that the player has to be in continuous motion and has to respond to auditive signals provided through a headphone that is connected to the game system. Because the game is not mapped onto the coordinates of the physical space, it can be played in any location. The player is continuously confronted with the objects in public space functioning as game obstacles. In this way the game transforms the meaning of the physical object in public space.
Z25.org was asked to help guide the fourth year students of Design for Virtual Theatre and Games at the Utrecht School of the Arts. The students where developing a stage design for Virtualish by ISH. z25.org has supported the students with technical and conceptual advice.
For the play Ääärrgh! A Loss in Transl(oc)ation , z25.org developed a textual VJ machine, the Text-Jockey. Instead of mixing images, Text-Jockey is an application with which live written text can be projected and manipulated in real-time. The application can also load and display animations and pre- written texts. Text-Jockey creates an interactive dialogue between the projection and the actors, by letting the projection itself become an actor of the play.
Playful was a bi-monthly program about computer games organised by Hoogt4, Utrecht. The aim of the program was to display games with every event in a different context. Z25.org designed the identity of the festival and the website. Z25.org also provides technical support during the festival and gave advice to the organisation about games.
Klein Webber was a project in which children from different elementary schools could write stories together in an online environment. The children could send characters to different locations in a virtual village, and create stories with these characters. This project was the graduation project of students of the course Design for Virtual Theatre and Games, where z25.org has realized the concept technically.
In cooperation with Eclaircie B.V. z25.org developed a concept and a playable demo for a project management game. In this game the player learns as he plays all the facets of managing a project using the Prince 2-method. Z25.org was responsible for the concept, design and technical development.
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